I am not a Monster
£7.99
XCOM-like game with Werewolf/Mafia party game features.
Description
System Requirements
Each session features a group of up to six players, where every player is randomly assigned the role of civilian or monster, with a max. of two monsters.
- Elaborate a team strategy, but don’t trust your teammates.
- Suspect everyone and question players’ every move as you narrow down the list of possible shapeshifters.
- Save as many passengers and kill as many monsters as you can.
- But watch out: once infected by a monster, you have just a few moves to heal, otherwise you’ll become a monster yourself.
- Make the most of the loot from boxes around the starship: a combination of two weapons will give you a unique ultimate ability that you can use to turn the tide of battle.
- Make use of your disguised appearance.
- Participate in the conversation to learn your enemies’ strategy and adapt to it.
- Take advantage of your species: you can see everything that your fellow monster sees.
- Infect the passengers to respawn if you are disclosed and killed.
- Infect the civilians to turn them into ones of your own.
Each turn for civilians and monsters has two time-limited stages:
- Planning Stage: players choose their actions;
- Action Stage: all planned actions are executed at the same time.
Minimum
- OS: Windows 7/8/10
- Processor: Intel Core i3 560 3.33GHz or higher
- Memory: 4 GB RAM
- Graphics: GeForce 9600 GT/Radeon HD 3870 (512 MB)
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 8 GB available space
Recommended
- OS: Windows 7/8/10
- Processor: Intel Core i5 2.6+ GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 460/Radeon HD 6850 (1GB)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 8 GB available space
"I am Not a Monster feels a lot like XCOM with a pulp 50s B-movie style, albeit with each player only controlling a single unit and within briskly timed turns."
Rock Paper Shotgun